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【PS4/XO/PC】Hitman

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发表于 2014-1-17 07:27 AM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2015-6-20 05:43 PM 编辑



   


Announcing Hitman

Today Io-Interactive unveils Hitman, the new digital-led gaming experience for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Launching on December 8th, 2015.

Hitman will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.

“This is a true Hitman fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”

Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill - it is all up to you. And for the first time Hitman will lead with a digital release inviting players into a world of assassination.

“This is new ground for Hitman, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready - where $60 and not a dollar more gets you full access to the experience.”

Hitman will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.

“This game marks a new direction for the studio,” continued Seifert. “With Hitman, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for Hitman.”


An open letter to all Hitman fans

Dear Hitman fans,

We wanted to share this open letter with all of you out there eagerly awaiting more news about what’s happening next in the franchise.

At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.

In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.

You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.

As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.

Thank you all for your dedication. We will share much, much more in the coming months.

The Io-Interactive Team
@IOInteractive

《终极刺客》开发商透露新作情报 登陆次世代

  日前《终极刺客》系列的开发商IO Interactive分享了该系列新作的一些情报,虽然目前并不清楚太多具体细节,不过可以确定的是本作将会为“PC和次世代平台”开发。那么接下来,就为大家摘录一下IO Interactive所提供的部分情报。

  “在下一款游戏中,您将体验杀手47在其职业巅峰的行动,他将和他长期的合作伙伴Diana Burnwood以及整个ICA的支持下,在世界各地追踪猎物。”

  “这款游戏将集中表现《终极刺客》的核心幻想风,广泛的利用各种工具来体现这个世界上的各种广阔而又附有异国情调的场景。我们将以Glacier 2引擎为骨干打造这款游戏,并利用我们拥有的最好部件、在《终极刺客:救赎》所学到的经验知识以及在过去游戏中所获得的灵感来实现这种核心《终极刺客》幻想。这意味着我们将能够打造《终极刺客》中最细致最大型的关卡。我们在这款游戏中采取了开放式和非线性关卡的设计方法,保证可以让游戏表现出巨大、自由检查点、沙箱关卡等多方面的特点。我们的目标是创造能够让玩家们和AI互动、让他们能够制造出自己喜欢的独特瞬间的游戏体验。”

  “契约模式也将回归,您将能够在大型关卡中创造和体验独特的挑战,感受各种可能性。当然你也可以将自己创造的挑战分享给其他人,也能够挑战您的朋友或敌人。这是您的规则,您的契约。”

  “我们已经删除了杀手47的魔法口袋,相信听到这一点您也会很高兴。我们相信这是我们需要谈一谈的话题。”




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发表于 2014-2-14 07:28 AM |只看该作者
本帖最后由 kirassss 于 2015-9-23 06:27 PM 编辑

Hitman GO is the new mobile strategy game from Square Enix

https://lh4.ggpht.com/TP1A7D2caB ... n9WBNp6r-NXipA=h900

Hello from Montréal!

We’re very excited about the new Hitman game that our friends at Io-Interactive are developing, but as you might know, we’re creating other Hitman-related things here and we want to share some of our plans with you.

We’ve been working hard here at Square Enix Montréal to come up with unique tablet/smartphone games that would fit the Hitman franchise (yes we said it: tablet/smartphone – let us explain). We had total creative freedom to explore this and see what we could come up with – something separate to the AAA game that is being developed at IOI, but something which still retained the essence of what a Hitman game is. This was a lot of fun and we decided to develop something quite different and, we hope, totally unexpected.

So, we’d like to introduce you to Hitman GO.

Hitman GO is a turn-based strategy game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.

We developed the game with a small core team, which allowed us to iterate fast, come up with solutions more easily and embrace a development style that felt very fresh for us. When we pitched this slightly leftfield concept to the team at IOI, they absolutely loved it. Now, Hitman GO is almost ready for launch and you might even read about it online in the coming weeks as we do some testing to make sure it’s all working properly before we launch it globally.

We know not all of you will love mobile games but for those who are interested, we’ll share news with you here from time to time. Our next update may be sooner than you think as we’ve been working on something else here at Square Enix Montréal that fits perfectly within the Hitman fantasy – and you won’t have to wait too long for it either…!

And now it’s over to you. We know this isn’t a huge amount of information to go on, but we’re very eager to know what you think. You can send a tweet to either @SquareEnixMtl or @Hitman – or take to the forums.

But now, we’ll hand the blog back to the IOI guys to talk a bit more about the next AAA Hitman game again.

Thanks for reading,
Square Enix Montréal


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发表于 2014-5-29 07:27 AM |只看该作者
本帖最后由 kirassss 于 2014-5-29 06:21 PM 编辑

《终极刺客(HITMAN)》新作将错过E3大展首张艺术图公开

  2014年1月时,IO Interactive曾公开《终极刺客》新作的一些新情报,而现在他们终于放出了这款系列最新作的首张概念艺术图,不过他们还在同时确认这款系列最新作不会在E3 2014中登场。

  该公司在他们的官方博客中表示:“我们知道没有出现期待的内容是最糟糕的事情。所以我们想让大家知道,我们的《终极刺客》新作好需要让大家多等一会儿。我们正在花费自己所有的时间和经历来创造出最好的《终极刺客》游戏。这是我们的首要任务,我们不希望在完全准备好之前展示它并因此浪费资源。”

  IO Interactive还表示他们在新作中会创造“异国风格和扩展”的场景,让大家看到巨大的进步。日前公开的首张艺术图展示了游戏中的建筑物,它将比《终极刺客:赦免》中的任何场景都要大,而玩家们能够在该建筑物中自由探索。

  目前官方并未公布本作的具体细节,不过此前已经确认本作将在“PC和次世代平台”中登场。更多情报还有待公开,请玩家们耐心等待后续报道。



First concept art from the next Hitman game

The first concept from IOI’s next Hitman game

Since we posted our open letter back in January, we’ve had our heads down working on our next Hitman game. So you’ll have noticed that we have been pretty quiet, but we wanted to give you a short update about a few things.

First up, we’ve seen a lot of people talking about what we might be bringing to E3 this year. We know the worst thing is to hope for something that doesn’t turn up; so we wanted to let you know that our next Hitman is going to be under wraps for a bit longer. We’re focusing all of our time and efforts into creating the best possible Hitman game. That’s our number one priority and we don’t want to divert valuable resources to show something before it’s ready.

The good news is we’re making great progress with building exotic and expansive locations for the new game. To give you an idea of what we’re aiming for, here’s the first piece of concept art from the game. This location is set in Central Europe and you’ll be able to explore the entire building you see in the image, inside and out. For a sense of scale, the building on its own is larger than any location in Hitman Absolution.

As we move through the year, we’ll have some details to share with you and we’ll keep you posted right here on the blog. We will only lift the lid on the game once we feel we’re ready to. In the meantime, we’ll continue to answer as many of your questions as we can both in the forums and on Twitter.

hitman.com


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发表于 2015-1-14 06:38 PM |只看该作者
本帖最后由 kirassss 于 2015-9-23 06:27 PM 编辑

刺客任务新作预计将于2015年内发表

  IO Interactive在Twitter表示,其工作室开发的刺客任务(Hitman)系列作的第六个作品预计将于今年内推出。并会陆续提供此新作的相关情报。

iiaP0cq.jpg


  IO Interactive表示这款新作是全新的故事。使用前一款系列作《刺客任务:赦免》(Hitman: Absolution)的游戏引擎Glacier 2的强化版本。

  而IO Interactive表示此新作预计将会发表在PS4、Xbox One以及PC等平台。

  《刺客任务》(Hitman)是由Eidos公司旗下IO Interactive团队在2000年所发行制作的第三人称隐蔽类射击游戏。目前发行了五个作品。目前最后一款作品是在2012年发表在PS3、Xbox 360和PC的《刺客任务:赦免》(Hitman: Absolution)。


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发表于 2015-6-17 08:26 PM |只看该作者
本帖最后由 kirassss 于 2015-6-20 05:41 PM 编辑

【E3 2015】《Hitman 刺客任务》PS4版将收录独占内容,预约即可参与测试

  随着美国 E3 电玩展即将于本周正式展开,Sony Computer Entertainment America 也于今天在美国举办一场新作发表会「PlayStation E3 Experience 2015 Press Conference」,并在现场正式宣布,将在 PS4/PC 等平台上推出 Square Enix 目前正在开发中的动作冒险新作《Hitman 刺客任务》系列最新作,而且其中 PS4 版还将会有专属独占内容,同时预约玩家将可以取得本作测试版的参与权,抢先体验这款人气动作冒险游戏系列最新作的独特魅力!

   


  《Hitman 刺客任务》为 IO Interactive 开发制作,Square Enix 发行推出,重视潜入隐密性的第三人称视点动作冒险游戏,玩家们在游戏中将化身为一名隶属于神秘杀手组织的杀手「47」,并执行各式各样的暗杀任务行动! 在游戏中,主打高自由度的过关玩法,玩家们可以利用变装或潜伏等系统来接近暗杀目标杀人于无声无息之间,也可以使用重武装火力直接硬闯,高自由度的玩法选择,带给玩家们各种不一样的过关乐趣。 至于在这次这款系列最新作方面,玩家们将再度化身为杀手「47」,挑战各种难度更高的任务挑战,有兴趣的玩家们也可以趁现在先来看看官方这次所释出的宣传影片,藉此对这次的游戏内容有更进一步的认识与了解!

   


Announcing Hitman

Today Io-Interactive unveils Hitman, the new digital-led gaming experience for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Launching on December 8th, 2015.

Hitman will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.

“This is a true Hitman fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”

Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill - it is all up to you. And for the first time Hitman will lead with a digital release inviting players into a world of assassination.

“This is new ground for Hitman, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready - where $60 and not a dollar more gets you full access to the experience.”

Hitman will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.

“This game marks a new direction for the studio,” continued Seifert. “With Hitman, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for Hitman.”


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发表于 2015-8-30 07:39 PM |只看该作者
Hitman 'Showstopper' Mission Walkthroughh

   


World Premiere of First Hitman Playthrough Today

Today, Io-Interactive and Square Enix released the first playthrough from the coming Hitman. The video focuses on the core Hitman experience – creative stealth gameplay, disguises, hiding in plain sight and the choice and freedom of approach that is the hallmark of the series. Featuring the Parisian “Showstopper” mission, the playthrough aims to give fans insight into the mechanics of Hitman while not spoiling the game.

For more information on Hitman please visit:

Official site: hitman.com
Official Facebook Page: facebook.com/hitman
Follow Hitman on Twitter: twitter.com/hitman


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发表于 2015-9-23 07:23 AM |只看该作者
本帖最后由 kirassss 于 2015-9-23 06:27 PM 编辑

Hitman Delayed Until March 2016
《刺客任务》延期至 2016 年 3 月发售


  IO Interactive 宣布原预定于 2015 年 12 月 8 日推出的《刺客任务(Hitman)》将延期至 2016 年 3 月发售,预定于 Xbox One / PS4 / PC 推出。

  而 IO Interactive 释出了一张图并表示 Paris Showstopper 将有《刺客任务:赦免》的最大地图 Streets of Hope 的六倍大。





Important Release News

It’s safe to say Hitman is the biggest venture we’ve ever undertaken at Io-Interactive. Not just in terms of scope and ambition but also in terms of the size of the game world itself. The playable area and density of our locations goes beyond anything we’ve built before. We’re striving to create a series of living, breathing worlds in those locations and we get pretty obsessed about every detail that you’ll experience.

On top of that, we’re going for a new release model where we put out a good chunk of the game when it begins and then release the remaining locations over time. We want to make absolutely sure you all get the best possible experience when you join, so we’ve made the difficult decision to move the initial release date to March 2016. These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone. And in the end, that’s what we’re all looking for.

To give you a sense of the scale when it comes to our various locations, we’ve compared our Paris Showstopper mission to the largest level in Hitman: Absolution. As you can see, lots of challenges, plenty of space to set up death traps, and a huge supply of targets for Contracts mode.

Moving a launch date is never an easy decision, we know it’s frustrating to have to wait a bit longer for the game, but we truly believe it will mean we can deliver a better launch and overall experience. We’ll share more details next week about the full release schedule and scope of Hitman in general so keep a look out for that.

hitman.com


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发表于 2015-9-30 07:47 AM |只看该作者
本帖最后由 kirassss 于 2015-10-2 06:49 PM 编辑

Hitman launches March 11 with three locations
《刺客任务》新发售日公布 将有不同版本选择


  在近日宣布延期的《刺客任务》将发售日定为2016年3月11日,同时制作组公布了游戏数字版不同版本之间的内容差异。

  《终极刺客》在发售时将提供发生在法国巴黎、摩洛哥马拉喀什和意大利Sapienza的6个任务。通过游戏中的“契约模式”,玩家可以在上述地点中反复游玩,刺杀不同的目标,也就是说将有800个不同的任务等着玩家去执行。游戏的在线模式也将同时上线,届时将有“限时刺杀”、“官方契约”、等玩法等着各位去体验。

  本作在三月发售后,制作组将在接下来的每三个月份都提供新的场所、伪装、任务以及契约目标给玩家。目前预定四月提供泰国、五月为美国、六月则为日本。

  游戏的完整版定价为59.99美元,购买这一版本的玩家将获得游戏的全部内容,PS4版和PC版的玩家还将获得Beta的资格。在游戏发售时,制作组还将发售特殊的“入门版”,定价为34.99美元,这个版本将包含游戏发售时的6个任务,但无法享受后续三个月的更新。只购买了“入门版”又想要游玩之后3个地区任务的玩家,可以在之后入手售价为29.99美元的“补充包”来获得余下的更新任务。目前本作的实体版详情还未公布。





  SQUARE ENIX 除了透露《刺客任务》的发售日期之外,也表示本作将以数字版的形式发售,不过根据亚马逊等网站透露,游戏很有可能会发售实体版。

  游戏将以数字版的形式发售,在 2015 年 11 月就可以开始预购 34.99 美元的「Intro Pack」,而在 2016 的三月可以继续购买 29.99 美元的「Upgrade Pack」,此外游戏也有价值 59.99 美元完整版,预购完整版的玩家可以获得《刺客任务》的 BETA 测试资格(只在 Playstation 4 和 PC)。

  另外,初次游玩的玩家们可以选择购买 Intro Pack,在体验过之后可以考虑是否要买之后的游戏内容,而 Io-Interactive 也会根据玩家们在 Intro Pack 的体验来对 Upgrade Pack 进行调整。

「Intro Pack」
  • 三个沙盒地图(法国巴黎、意大利萨皮恩扎和摩洛哥的马拉喀什)
  • 六个战役地图
  • 四十个标志暗杀方式
  • 八百个契约暗杀任务
  • 每周事件和暗杀任务


「Upgrade Pack」
  • 新的战役地图
  • 三个沙盒地图(泰国、美国和日本)
  • 新的标志暗杀方式
  • 新的契约暗杀任务
  • 新的每周事件和暗杀任务


Hitman Release Details

Today we’re thrilled to share long-awaited details on our release plan for Hitman. As most of you hopefully know by now, Hitman will be a live game experience that delivers content over time, supported by live events.

Hitman Release Details

On March 11th 2016, we will release the initial launch content, which contains three locations - Paris, Sapienza and Marrakesh - featuring six campaign missions. For Contracts mode, you’ve got a combined pool of around 800 targets to craft your devious Contracts from, which means we’re expecting fantastic things.

Following March, we will release one new sandbox location per month in April, May and June. Each location will come with additional missions, signature kills and more Contracts targets – and of course new disguises, weapons and ways of taking out your target. April takes you to Thailand, May will see you visiting the United States of America and June sends you across the globe to Japan.

In addition, the live content will start in March. This consists of our live, time-limited targets, weekly IOI developed Contracts and promoted content built by the very best of you out there. Because, let’s face it, millions of you played and created fantastic Contracts for Absolution and we’re betting you’ll do even better this time around with so many targets and such complex locations.

The Intro Pack

Since we announced Hitman at E3, we’ve had a lot of feedback on what we’ve revealed about the release model. Full access to the world of assassination will cost you USD $59.99 (or regional equivalent). For that price, you’ll get everything - all the content we’re planning on releasing, access to all live events and a secured spot in the Hitman Beta, which will be available on PlayStation 4 and PC only. No additional costs at any time.

Today, with the INTRO PACK, we’re also giving you an additional option to jump onboard with just the March content – at a lower price point, of course. The “Hitman Intro Pack” will also be available on March 11 2016, and will be priced at $34.99 (or regional equivalent). It includes all of the launch content, plus all Live Events and Contracts for the locations released in March 2016. Nothing more, nothing less.

Then, if you want to access the rest of Hitman, you have the option to upgrade your purchase to include all the remaining content (and at the same time get access to all subsequent live events and Contracts across all locations). This will cost you an additional $29.99 (or regional equivalent). The upgrade pack will be available for purchase once the game has launched in March.

That’s it! Head on over to the forums or get in touch via Twitter (@hitman) and let us know what you think.

hitman.com


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发表于 2015-10-23 07:29 AM |只看该作者
   


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本帖最后由 kirassss 于 2015-11-1 08:27 AM 编辑

Hitman 'Welcome to Sapienza' Trailer
《刺客任务》新预告片展示Sapienza


  Square Enix公布了《刺客任务》的最新预告片——“欢迎来到Sapienza”。《刺客任务》系列的卖点就是利用多种多样的变装来隐藏自己,选用合适的方式接近目标,最终达成任务。这段预告片不但完美地向我们展现了这一特点,还将本作中巨大的地图进行了展示。

   


  与系列前作相比,本作的开放式地图进化极为明显,以之前公布过的任务“Showstopper”为例,仅此一个任务的地图就比《刺客任务:赦免》中最大关卡大6倍,且自由度相当之高。《刺客任务》在发售时将提供发生在法国巴黎、摩洛哥马拉喀什和意大利Sapienza的6个任务,在发售之后的三个月内,游戏中将加入泰国、美国和日本三个任务地点。

  在经历了一次延期之后,本作确定于2016年3月11日发售,游戏的数字版还将发售不同的版本。

Io-Interactive and Square Enix Welcome You to Sapienza

Today, Io-Interactive and Square Enix gave the first glimpse of a new location for the upcoming Hitman, available on March 11th 2016. The video, which debuted at Paris Games Week today, shows off sunny Sapienza, a fictional town situated on the southern coast of Italy.

Cut to the atmospheric track “Between Two Points” by The Glitch Mob featuring Swan, the video gives players a sense of the expansive scale of the location. From a luxurious mansion to the medieval church situated by the beach and the cramped alleys littered with stores, Sapienza is a dense location full of challenges and packed with opportunities and stories for the enterprising player to unfold. And as with all locations within Hitman, dark secrets and engaging stories are everywhere to be found in charming Sapienza.


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