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【新闻部】杂谈游戏 -

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发表于 2015-12-3 07:28 AM |只看该作者
本帖最后由 kirassss 于 2015-12-3 07:06 PM 编辑

Severed Gameplay Trailer ~ Drinkbox / PS Vita
《墨西哥英雄大冒险》工作室新作《断裁骑士》新预告片放出


  曾开发《墨西哥英雄大冒险》的Drinkbox工作室制作的PSV新作——《断裁骑士(Severed)》公布了最新预告片。这是一款以触摸为主要操作形式的开放世界第一人称游戏(有点像《水果忍者》、《无尽之剑》),主人公名为Sasha,是一位独臂士兵。在一次灾难性的事件之后,他发现自己来到了一个陌生的世界。在这里,他接受了迷之生物提供的剑,踏上了寻找故乡的旅程。

  在宣传片中,我们可以看到画面下方存在一个“聚焦表”,击败敌人时聚焦表会慢慢积累,当积攒至最大值时,玩家可以进入“切断模式”。在这一模式中,Sasha会将敌人抛至空中将其四肢切断,被切下来的部分是升级技能所必要的道具。除去战斗之外,游戏的世界中还有很多秘密等着玩家去发掘,不同的迷宫也有不同类型的谜题。即使是已经造访过一次的迷宫,再次去探险的时候也会发现很多新的秘密。



   


New Trailer for Severed on PS Vita Reveals a Dangerous World

Graham from Drinkbox Studios, here. You might remember us from such games as Tales from Space: Mutant Blobs Attack!, or Guacamelee!. We’re the studio that loves using punctuation in our game titles.

It’s been awhile since we’ve posted anything about our upcoming PS Vita game, http://severedgame.com/. We’ve had our heads down working hard finishing up development, and we’ve just put together a brand new trailer that we’re excited to share with you all. Check it out!

In Severed you play as a one-armed warrior named Sasha, who wakes up in a surreal new world after a catastrophic event. After obtaining a living sword from a mysterious cloaked creature, Sasha sets off on an epic journey in search of her missing family.

Combat is done primarily using the touchscreen, but Severed is definitely not a casual game. In fact, we think that using the touchscreen for sword combat has allowed us to make the game a much more deep and complex experience than button-based sword fighting ever could have been.

Each monster in Severed requires a different strategy to deal with, and once you’ve figured out how to deal with a single enemy you’ll quickly be presented with multiple enemies of different types at once.







Sasha has a “focus meter” that increases by fighting enemies efficiently. Once full, the focus meter grants the ability to enter “sever mode,” in which you can throw enemies into the air and sever off their vulnerable limbs. These enemy pieces are used to upgrade Sasha’s abilities, a necessary requirement to be effective against increasingly difficult enemy combinations later in the game.

As you progress through the game’s dungeons, you’ll encounter more powerful boss monsters that each have unique abilities. Severing these bosses will leave behind carcasses which Sasha can wear to gain abilities. While the gameplay of Severed is in first person, you can keep track of how your character looks by checking the game’s upgrade screen, or via mirrors you’ll find throughout the world.

But wait! There’s more to the game than just combat! Severed takes place in a large open world filled with secrets to uncover. Each dungeon will present you with new puzzle mechanics that will be required to solve impassable barriers. Over the course of the game you’ll also find yourself re-exploring old sections of the world, using newly acquired powers to open pathways to hidden surprises, challenges, and rewards.

If you’re going to be at PlayStation Experience, please stop by booth #2042 and check out our demo of Severed first hand. Or, just stop by and say “Hi!” We might even be giving away some free codes for Guacamelee Super Turbo Championship Edition on PS4 (Shhhh… let’s keep that between us!).

Graham Smith - COO, DrinkBox Studios

blog.us.playstation.com


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发表于 2015-12-3 07:31 AM |只看该作者
本帖最后由 kirassss 于 2015-12-3 06:44 PM 编辑

This War of Mine: The Little Ones Gameplay Trailer
PS4/Xbox One 版《This War of Mine: The Little Ones》公布游戏实玩影片


  11 bit Studios 预定于 2016 年 1 月 29 日在欧美地区推出的 PS4/Xbox One 版生存仿真游戏《This War of Mine: The Little Ones》,日前公布游戏实玩影片。

  本作为 2014 年 11 月推出的 PC 版《This War of Mine》家用主机移植版,描述在被敌军包围的都市废墟中,一般民众所面临的人性挣扎以及在严苛条件下的求生过程。 游戏中追加了未成年的孩童,用他们的疗愈笑声带给大人面对明天的勇气。 本作并增加了取得夜间探索时必要道具并修复玩具的新要素,以及新的避难所「Large Mansion」等内容。



   


New Trailer for This War of Mine: The Little Ones Highlights PS4 Gameplay

Hello! Pawel from 11 bit studios here with the latest trailer for This War of Mine: The Little Ones where you can see footage from PS4 for the very first time.

I also want to give you a bit of insight into the kind of experience you will have in the game, from the perspective of a “Little one.” To do that, I want you to turn on your imagination and put yourself in their shoes.

Imagine you are a 10 year old child. Right now you’re trapped with your father in a city under siege. There is nowhere to run. Then you and your father are joined by another two civilians, it may be easier and safer to stay together.

“The building you’re in seems like a good cover,” they say.









It’s already winter, and you start to feel unwell. Bruno — one of the guys who joined your little group and who initially seemed a bit selfish — gives you some medication after you ask him for help. It’s the very last bit of medicine, let′s hope you feel better. If not, someone will have to go and get some more in the cover of night. After that, Bruno tries to cook something from the last pieces of food he has on an improvised stove.

Later, you get bored but your father told you to stay in the shelter because it’s too dangerous outside. What do you do? Hey, maybe you could run up and down the stairway? It gets boring after a while. Let’s play some hopscotch then.

Something feels bad. You notice your father is sad. The other folks also seem a bit down. You realize that things may end up badly. They act normal but they know the truth. And as energetic as you are, those bad feelings sneak into your mind, too. You feel like talking to your Dad. You want to hear something good, have a glimpse of your old good life. Dad always knows how to cheer you up. It’s not that bad outside especially when he finds a moment to play rock-paper-scissors with you, right? Dad is trying to fix a broken wooden bed — the only bed in the building, for you, so at least you don’t have to sleep on the cold floor.









You go to talk to Roman, the other civilian hidden in the shelter with you. Roman is a nice guy. He says he will teach you how to collect rainwater and how to filter it quickly. That’s better. You can help these people after all. Roman promises to teach you how to grow herbs tomorrow. As the evening comes closer, you feel the tension growing. Dad and the guys talk, someone has to go outside and try to find some food. Then it turns out it will be him. You realize this is very serious. You may not see him return tomorrow...

That is just a glimpse into the kind of experience you will have in This War of Mine: The Little Ones.

You are the narrator of the story and you’ll decide what happens with the father and with his kid.

Paweł Miechowski - Senior Writer, 11 bit studios

blog.us.playstation.com


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发表于 2015-12-3 07:32 AM |只看该作者
   


   


   


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发表于 2015-12-3 06:58 PM |只看该作者
PS Vita 版迷宫 RPG《巫术:被囚灵魂之迷宫》即日起下载贩卖

  Acquire 即日起推出 PS Vita 版 3D 迷宫 RPG《巫术:被囚灵魂之迷宫》(Wizardry 囚われし魂の迷宫)下载贩卖,售价分别为含体验版及游戏主篇解除键 1,600 日币,游戏主篇、试炼的「迷宫」全开放权以及追加剧情同组的「Full Pack」(フルパック)2,400 日币。 另外,购买 Full Pack 的玩家还可以优惠价格购入预定于今年冬天上市的《巫术:被囚亡灵之街》(Wizardry 囚われし亡霊の街)。

  本作为 2009 年 12 月发行的 PS3 版同名游戏移植版,也是迷宫探索 RPG 始祖《巫术》(Wizardry)系列最新作,除了原有深奥的游戏系统之外,迷宫及怪物图像也全数更新,透过 10 名主角各自展开不同剧情,更可让首次接触系列作品的玩家也能轻松融入游戏。

   


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发表于 2015-12-4 07:08 AM |只看该作者
Jazzpunk coming to PS4 with new content and modes



Jazzpunk Brings Absurdist Humor to PS4 with Enhanced Multiplayer

It’s been a year and change since we released the (Critically acclaimed?) modernist Cold War cyberpunk game, Jazzpunk. We’re now pleased-as-punch to announce that we’ve been working on bringing this surreal experience to PS4! But we didn’t want to stop at doing a simple port of the game, so we’ve been grinding away on new content and modes that will be exclusive to the PS4 version.

“So what the heck is Jazzpunk?” I hear many (Most?) of you asking. That’s a tough one! But I’ll tell you what I know: Jazzpunk is the result of five years of careful laughromancy and studious application of the joke sciences.

Jazzpunk is largely an exploration/adventure game, but with a heavy focus on absurdist and surreal humor and a sleek mid-century modern aesthetic. We spent a lot of time creating a lush 1960’s world, then tried to stuff it like a pizza crust with as much joke-cheese as possible. I’ve been told the results are gooey and delicious.

A little bit of history on us and the project: we’re Necrophone Games, a little two-person company from Toronto, Canada. Jazzpunk began as a little side project that the co-founder of Necrophone Games, Jess Brouse, and I began around 2007. Mostly it was a hobby project, something we could work on in our spare time for fun as we’d been building a lot of small games and prototypes at the time.







Originally I had wanted to make a sort of straight-faced puzzle game set in a stylized cold-war setting. As development continued over the months and years, we had thrown in little gags and easter-eggs, mostly for our own amusement, but at its core the game was still fairly dry in regards to its puzzles and mission structure. Eventually we hit a make-or-break point where we reassessed the whole game and determined that our favorite sections to make and to play, were indeed the gags, the jokes, the comedy segments.

We decided to take the plunge into changing the genre of Jazzpunk from something like a typical “first-person puzzle” game to a comedy, which at the time was, and in many ways still is, a stigmatized genre in the video games universe. There were very few examples of comedy in games actually working at the time. The remaining portion of development went into redoing almost the entire game to fit this newfound idea of humor as the driving force behind the gameplay and exploration. It was an experiment that paid off in guffaws, knee-slaps, and chortles; it earned us an IGF Grand Prize nomination.

So for those of you that have played Jazzpunk before, I hear you asking “What’s the new stuff?!” In Jazzpunk, one of the minigames we included was a full-on parody of multiplayer old school deathmatch games like Unreal Tournament, Goldeneye, and Quake 3 Arena called Wedding Qake. Since release, one of the most requested features from fans was the expansion of this “Wedding Qake” minigame into a proper multiplayer mode. We’re pretty jazzed to announce that we will be unveiling a classic “four-player splitscreen” multiplayer mode into Wedding Qake, featuring unlockable characters, new levels, and fresh implements of devastating MATRIMONY.





In addition to this, we will be adding some new content to the single-player game, but I don’t want to give too much away about those just yet. Comedy thrives on the element of surprise, after all!

In short, we’re excited to bring this award-losing experience to PS4!

If you’re in San Francisco this weekend, stop by our booth (2171) at PlayStation Experience, especially if you want to be one of the first people on the planet to try our four-player split-screen Wedding Qake mode!

Luis Hernandez - Creative Director, Necrophone Games

blog.us.playstation.com


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发表于 2015-12-4 06:07 PM |只看该作者
Gone Home programmer announces Where the Water Tastes Like Wine



   















  
Where the Water Tastes Like Wine Description

Where the Water Tastes Like Wine is an upcoming game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous illustration by Kellan Jett, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander through the United States - and through a century of history - to meet a variety of people, each with their own stories to tell.

History

Dim Bulb Games was founded by Johnnemann Nordhagen, co-founder of Fullbright and sole programmer on Gone Home. WTWTLW, a game inspired by the folk tales and folk music of America, is the first project by the studio.

Features

• A variety of folk tales and personal stories to encounter, told by characters from all over America

• Beautiful combination of 3D overworld and 2D illustration in its own unique style

• Stories by a wide selection of excellent writers

• An emerging fantastical, psychedelic, surreal, and creepy tinge as the game continues


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发表于 2015-12-4 06:11 PM |只看该作者
本帖最后由 kirassss 于 2015-12-5 07:35 AM 编辑

Shaq Fu: A Legend Reborn Debut Trailer
侠客欧尼尔主演动作新作《Shaq-Fu》最新影片释出


  随着全球最大型电玩盛事「The Game Awards 2015」于今天正式展开,由原 NBA 选手「Shaquille Rashaun O'Neal」(侠客欧尼尔)主演的这款动作新作《Shaq-Fu:A Legend Reborn》也特地释出最新宣传影片让玩家们抢先确认欣赏!

  《Shaq-Fu:A Legend Reborn》为 90 年代由 Electronic Arts 美商艺电在 Sega Mega Drive/Genesis/SFC 等主机平台上所推出的人气 2D 格斗动作游戏《Shaq Fu》最新续作,游戏中将采用横向卷轴类型的动作游戏玩法,玩家们将操纵以「 侠客欧尼尔」为主题设计的主角在关卡上与敌人对战冒险,体验一场不一样的闯关动作冒险乐趣! 附带一提,本作将预定会推出 PC/PS4/PS3/Xbox One/Xbox 360/Wii U 等多种主机平台版本。



   


http://www.alegendreborn.com/

Shaq Fu: A Legend Reborn Reveals Debut Gameplay Trailer

Big Deez Productions has released the premiere gameplay trailer for its upcoming action game, Shaq-Fu: A Legend Reborn. This first look at the reignited title in motion was unveiled by Shaquille O’Neal during his special appearance at The Game Awards in Los Angeles.

“It was a thrill to join in a celebration of gaming’s biggest triumphs with the long-awaited return of one of its most towering figures. We can’t wait for fans to unleash the fury of the Big Diesel himself when this wildly stylized take on Shaq-Fu finally arrives,” said Big Deez’s CEO, Matt Karch.

An infamous icon of 16-bit gaming reimagined for a new generation, Shaq-Fu: A Legend Reborn is an intense, combo-fueled, side-scrolling, beat ‘em up adventure starring the renowned sports star and entertainment personality. Master unique martial arts fighting styles to conquer the world’s greatest challengers. Made possible by the fervent passion of the crowdfunding community, it features modern audiovisual and gameplay design forged by a new team of developers inspired by the tongue-in-cheek fun and humor of the original game.

Shaq-Fu: A Legend Reborn is expected to launch as a digital title on consoles and Windows PC via Steam next year. For the latest information, please like facebook.com/ShaqFuALegendReborn.


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发表于 2015-12-4 06:22 PM |只看该作者
本帖最后由 kirassss 于 2015-12-5 07:28 AM 编辑

Rocket League Coming to Xbox One in February
融合车辆与足球《Rocket League》宣布将推出 Xbox One 版本


  在美国时间 12 月 4 日开幕的「The Game Awards 2015」中,独立开发商 Psyonix 制作、融合车辆与足球的游戏《Rocket League》宣布将推出 Xbox One 版本。 影片中也可以看到以《最后一战(Halo)》以及《战争机器(Gears of War)》为题材的车辆登场。 Xbox One 版本将在 2016 年 2 月上市。

   












Rocket League Coming to Xbox One

Independent video game developer and publisher, Psyonix, announced today that its popular 'soccer-meets-driving' hit, Rocket League, will officially arrive on Xbox One in February 2016 via the ID@Xbox self-publishing program. Fully optimized for the all-in-one console, the Xbox One version of Rocket League will contain all the same features, upgrades, and content found in the PlayStation 4 and Steam versions, plus several significant additions - including two Xbox One-exclusive Battle-Cars, the Halo "HogSticker," an alternate version of the famous Warthog Force Application Vehicle, and the Gears of War "Armadillo," an Armored Personnel Carrier.

In addition to today's Xbox One announcement, Rocket League also received top honors in The Game Awards, where it was nominated for Best Multiplayer Game, Best Independent Game, and Best Sports/Racing Game, and won for:

• Best Independent Game

• Best Sports/Racing Game

Rocket League arrives in Xbox One with exclusives cars, customizations, and more.

For the equivalent price of the PS4 and PC versions (USD $19.99), the Xbox One version is loaded with exclusives and bonuses. In addition to the base game, Rocket League will come bundled with all three previously-released DLC packs - Supersonic Fury, Revenge of the Battle-Cars, and the newest add-on, Chaos Run - at no additional cost. The Xbox One version will also include multiple exclusive customization items (details to be revealed at a future date), the same continued support and DLC planned for the other systems, and 44 Achievements for 1,000 GS.

Though the Back to the Future Car Pack is not included as part of the Xbox One package, it will be available for purchase as day-one DLC.

"Our goal with Rocket League is to continually improve, grow, and evolve the game while keeping its core fundamentals in focus," said Dave Hagewood, Studio Director and CEO, Psyonix. "With our new Xbox One version, fans will not only get some great exclusives and a great value, but also, the kind of multiplayer gameplay that has made Rocket League a great passion for our players and for us."

The Xbox One version of Rocket League includes

• Exclusive Battle-Cars: 16 Cars + 2 Xbox One Exclusives (the Halo "HogSticker," an alternate version of the Warthog, and the Gears of War "Armadillo")

• Garage Customization items: More than 400 different pieces, including Paint Types, Wheels, Rocket Trails, Antennas, and Toppers

• Maps: DFH Stadium, Beckwith Park, Mannfield, Urban Station, Utopia Coliseum, Wasteland (with multiple variants of most of those maps)

• Multiplayer: 4-Player Splitscreen, 8-Player Online, Ranked and Unranked Play, Special Mutator-Themed playlist(s), Private Match support (with named rooms and optional passwords)

• Game Modes: Exhibition 1v1, 2v2, 3v3, 4v4, Unfair Mode (1v2, 1v3, 1v4), Offline Season Mode

• More Features: Replay Viewer, Customizable controls, "Mutator" game-variant options (Ball Type, Ball Speed, Boost Strength, Max Score, Match Length, etc., etc.)

Rocket League is one of the most critically-acclaimed games of the summer, boasting a community that is already more than 8 million players strong. Available digitally on the Xbox One, PlayStation 4 computer entertainment system via PlayStation Network and on Windows PC via Steam, Rocket League brings gamers a high-powered hybrid of arcade-style soccer and vehicular mayhem.

Offering easy-to-understand controls and fluid physics-driven competition for 1-8 players, Rocket League boasts more than 20 billion possible garage customizations, giving players the opportunity to distinguish their Battle-Cars in either local or online play, while showing them off in a broadcast-quality replay viewer.

To learn more about Rocket League, please visit RocketLeagueGame.com, "Like" it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

Shadow Complex Remastered coming to PS4 & Xbox One, free all month for PC
《闇影帝国》宣布 2016 年将推出《闇影帝国重制版》 即日起开放 PC 版限时免费下载




  《闇影帝国(Shadow Complex)》研发商 ChAIR 今日在 The Game Awards 颁奖典礼上宣布,将在 PC、PS4 与 Xbox One 平台推出《闇影帝国重制版(Shadow Complex Remastered)》,同时将限时推出 PC 版本免费下载。

  《闇影帝国》于 2009 年在 Xbox 360 平台推出,,游戏改编自作家 Orson Scott Card 的小说《帝国(Empire)》,故事描述主角 Jason Fleming 与女友前往山区探险,却遭遇到身分不明的士兵,并被卷入巨大的阴谋之中。 主角必须只身潜入秘密基地,利用敌人的装备来武装自己,一边战斗一边寻找被俘女友的下落。

  ChAIR 表示,在《闇影帝国重制版〉中玩家将可经历受到经典横向滚动条元素启发的游戏冒险玩法,玩家将可探索一个充满了敌人、挑战与 BOSS 战的神秘游戏世界,玩家可以在游戏中发现超过上百种的物品,此次重制版也将带来新的成就与挑战。

   


  PC/PS4/Xbox One《闇影帝国重制版》预定 2016 年上市,合作研发的 Epic Games 在官网也宣布,即日起至 12 月底《闇影帝国重制版》开放限时免费下载。

Shadow Complex is back... and free on PC for the Holidays!

ChAIR’s modern and masterful sidescroller has been remastered for its debut on PlayStation 4, Xbox One, and PC in 2016. Get Shadow Complex Remastered FREE on PC for a limited time via Epic Games.

About Shadow Complex Remastered

Powered by Unreal Engine 3 and winner of 50+ Game of the Year and Editor’s Choice Awards, Shadow Complex is back for more!

Shadow Complex Remastered features all the great gameplay from the award-winning classic, updated with exciting new enhancements and achievements to support its debut on PC, PlayStation 4, and Xbox One.

Features

• Experience the pivotal modern platform adventure inspired by the classic side-scrolling genre.

• Explore a huge, mysterious game world populated with legions of enemies, challenges, and jaw-dropping boss battles.

• Discover unique game-altering power-ups and 100+ additional items and enhancements.

• Complete all-new achievements and master challenges.

• Journey through an exciting action-thriller story penned by renowned comic book writer Peter David.













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发表于 2015-12-4 06:25 PM |只看该作者
本帖最后由 kirassss 于 2015-12-5 07:38 AM 编辑

The Walking Dead: Michonne Launches February



   


The Walking Dead: Michonne - A Telltale Games Series Premiering this February in Three Episode Event

If you were watching The Game Awards this evening, you no doubt caught the world-wide reveal trailer for The Walking Dead: Michonne - A Telltale Games Series will premiere this February in a three episode event.

"We've been hard at work on this very special exploration of The Walking Dead universe that will further bridge together our game series with the canon of Robert Kirkman's comic though one of its most complex characters struggling to maintain her own humanity," said Kevin Bruner, Co-Founder and CEO of Telltale Games. "Deeply haunted by the decisions of her past, putting players in the role of a character like Michonne to navigate the broken world around her is an experience that feels uniquely Telltale, and something we simply cannot wait for The Walking Dead fans to play."

Stepping into the lead role of Michonne, award-winning actress Samira Wiley(Orange is the New Black) will portray the iconic character from the comic book series haunted by her past and coping with unimaginable loss and regret. The story explores her untold journey during the time between issues #126 and #139. Through this three-episode Telltale Games series, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group... and what brought her back.

The Walking Dead: Michonne - A Telltale Games Series will be available as a stand-alone three-episode series on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One and Xbox 360 video game and entertainment system from Microsoft, compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store.

telltalegames.com

Batman: A Telltale Games Series Announced
Telltale Games 宣布着手开发《蝙蝠侠 Telltale Batman》系列最新游戏 预定 2016 年上市


  在美国时间 12 月 4 日开幕的「The Game Awards 2015」中,曾制作《我的世界:剧情模式》《冰与火之歌:权力游戏》和《阴尸路》游戏的 Telltale Games,宣布着手制作《蝙蝠侠》最新游戏。 目前尚未得知本作的游戏标题、平台或其他具体的细节,目前唯一确认本作将会在 2016 年内推出。



   


Telltale Games, Warner Bros. and DC Entertainment Announce Game Series based on Batman for 2016

Telltale Games, with Warner Bros. Interactive Entertainment and DC Entertainment, today announced an interactive episodic game series based on DC Comics’ iconic Batman that is set to premiere in 2016. The official title for the Telltale series is yet to be revealed.

The episodic game series will premiere digitally on home consoles, PC/Mac, and mobile devices. Specific platform details are yet to be announced.

“At Telltale, we’ve been honored to bring our unique approach to interactive storytelling to some of the biggest entertainment franchises in the world, and we’re excited to announce that we’ll soon be exploring what it means to be Batman in an all-new series starting next year,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “This iteration of Batman will give fans a first-hand opportunity to dive deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy.”

“Telltale has an established track record of creating award-winning content for some of the best properties in the world,” said David Haddad, President, Warner Bros. Interactive Entertainment. “We look forward to working with the team as they deliver a new interactive way for fans and gamers to experience the rich narrative world of Batman.”

Revealed on-stage at The Game Awards 2015 in Los Angeles, the full announcement teaser trailer will be available for online viewing later this week.

telltalegames.com


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发表于 2015-12-5 07:24 AM |只看该作者
Double Fine crowdfunding Psychonauts 2



   


   














Help us make Psychonauts 2!

Yes you read that right. We’re very excited to announce that we will be making Psychonauts 2, but we need your help to do it!

We’ve launched a new crowdfunding campaign on fig.co where we hope to raise $3.3m to put towards making the game! In addition to this, Double Fine will be putting up a significant portion of the development funds ourselves, and getting another piece of the budget from an external partner. None of these three parts on their own is enough, but together they add up to a sequel worthy of Psychonauts!

We’ve put together a collection of crowdfunding rewards we think Psychonauts fans will be really excited about! In addition to that we’re also excited to be the first crowdfunding campaign in history that is also able to allow investment from both accredited and unaccredited investors. That means you can choose rewards, or you can invest for a return of the profits.

We’ve often talked about making this game, but we’ve never been able to raise the budget we need to make it happen. Now with your help, we can finally get there! so please back Psychonauts 2 and help us make the game we’ve always wanted to make!

Check out all the rewards and information over here: fig.co/psychonauts-2

doublefine.com


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