The Mummy Demastered will launch for PlayStation 4, Xbox One, Switch, and PC on October 24, developer WayForward announced.
Here’s an overview of the game, via WayForward:
About
A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware – Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you’re not careful, you’ll be the next soul in her army.
Key Features
Stunning retro-inspired graphics and atmospheric chiptune soundtrack
Cinematic Sci-fi Thriller 'Past Cure' Releasing February 2018
Exact revenge on those who experimented on you in tense PS4 sci-fi thriller Past Cure
Our little dev studio couldn’t be happier or more excited today as our new story & action trailer for Past Cure is finally here and ready to conquer the gaming world! Yes, we are proud – so very proud – because we made it even though everybody told us we were crazy to go for such a high-quality project with only 10 people on our dev team. But we were doing more than dreaming, and we are now on the home stretch of a very long and hard track – the development of our first game ever!
Past Cure will be published worldwide in both digital and retail on PlayStation 4 by the end of the year. Even with loads and loads of passion and effort put in, most independent studios never get this far. And that’s why we’re going crazy today.
What’s it about?
Past Cure follows ex elite soldier Ian as he covertly pursues the men who once betrayed and transformed him.
For years, Ian was imprisoned at a black site and subjected to horrific human experimentation.
It left him changed, in possession of frightening abilities such as thought manipulation and telekinesis and haunted by a madness that resides in his dreams and sinks its claws deeper into waking reality with every use of his powers.
Needing answers, Ian hunts after the men in the shadows. With the help of his brother Markus and the inscrutable double agent “Sophia”, he takes on Eastern European cartels, secret lodges, and the hubris of unscrupulous science.
And he encounters an adversary seemingly not of this world.
Exciting stuff, right? Dreams, suspense, and horror all rolled into one game!
How we did it
Our dream – building a unique, top-tier game with our limited resources – was born 2 years ago.
In the beginning, nobody dared to believe in our vision… and everyone told us we were nuts. But in January 2016, the studio was founded and our first employees came aboard.
With at most ten people on hand we had to settle priorities and nail down the essentials of our game:
The right story and characters – we spent time developing complex characters so that their intense experiences capture the player’s imagination through to the very end. As such, the plot is never predictable and yet remains coherent and resonant, with a family drama creating a powerful arc of tension. Asked to sum the story up in a sentence, we’d say “Inception meets John Wick meets Fight Club”.
Strong gameplay and mechanics – games with a focus on story are sometimes lacking in the gameplay department. We made it our ambition to deliver across the board. By making use of the storyline, we tied in:
• The real world, focusing on challenging stealth missions that can spiral quickly into high pressure shooting and melee encounters
• The dream world, where twisted monsters roam, escape is not an option, and stealth becomes indispensable
• Ian’s special powers, crucial to reaching his objectives but with each use coming at a significant cost
Using the latest 3D scanning and motion capture technologies, MMA fighters helped us craft the movements and fighting styles – and through that, the mechanics – of the in-game characters.
We challenged ourselves to develop a game with high graphical fidelity at an affordable price for millions of players. So, yes, even the price will be exciting!
Past Cure is set to release towards the end of Q4 this year!
To stay up to date with our development rollercoaster ride, you can follow our story on Facebook.
音乐节奏游戏《DEEMO》自发行至今已近 4 年,全球下载量超过 2000 万次,曾于 2015 年在 SIE 的 PS Vita 主机推出《DEEMO~最终演奏~》。 雷亚与 SIE 已有一定的合作经验,再加上双方对游戏、音乐领域的投入,接下来将推出的《DEEMO -Reborn-(暂称)》值得期待。
Unties, the new publishing label under Sony Music Entertainment, and Rayark have announced Deemo Reborn (title tentative) for PlayStation 4.
Deemo Reborn is a new title being made entirely in 3D, and with support for PlayStation VR. Its supported languages include Japanese, English, Traditional Chinese, Simplified Chinese, Korean, French, German, Spanish, Portuguese, Russian.
Experience is bringing its horror adventure game Shiin, or Death Mark, to PlayStation 4 and Switch, the latest issue of Weekly Famitsu reveals.
The PlayStation 4 and Switch versions of Death Mark will feature new elements, including high-resolution graphics, additional episode(s), and an “Event Gallery.”
Development is currently 80 percent complete. The PlayStation 4 version will launch on January 18, 2018 in Japan. It will cost 5,800 yen for the standard edition and 7,800 yen for the limited edition. The Switch version will launch in Japan in spring 2018.
Stunt bike combat racer Steel Rats announced for PS4, Xbox One, and PC
Polish publisher and developer Tate Multimedia has announced Steel Rats, a new stunt bike combat racing game due out for PlayStation 4, Xbox One, and PC in 2018.
Here’s an overview of the game, via Tate Multimedia:
Steel Rats is a visceral and groundbreaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fueled motorbike combat and death-defying stunt gameplay, set in a visually stylized retro-future world.
Become one with your bike as you master the realistic physics-based controls of these powerful and deadly vehicles. Choose how you want to tear through the stylized and highly detailed environments of Steel Rats, traversing up, down, left and right as your bike speeds fluidly in and out of the game world, over rooftops and through enemy-infested tunnels.
Join the Steel Rats, a larger-than-life punk biker gang who once ruled the streets of Coastal City and now find themselves as the last line of defense against an invading horde of destructive and constantly evolving army of junkbots. Choose your character, and unlock new special abilities and customizable bikes to fight with style through vast areas of the city in a deadly mix of speed, agility and firepower.
Steel Rats features music from the Japanese rock trio The 5.6.7.8’s, who shot to fame after being featured in Kill Bill: Volume 1 with their hit song “Woo Hoo.” A remastered version of their track “Hoovering” will be featured in Steel Rats and was recorded exclusively for the game in the famous Parisian Midilive Studios, where music for films such as Taken and Hellboy II: The Golden Army was also recorded.
“Steel Rats is set in an atmospheric, stylized, retro-future version of 40s and 50s Americana,” says Jacek Gburczyk, Tate Multimedia art director. “We’ve taken everything we love from America in that time period and mixed it up with our favorite parts of dieselpunk and steampunk influences to create something that has a wholly original feel and character.”
Wojtek Biliński, head of studio at Tate Multimedia, says, “In terms of gameplay, we want to have something for speed runners, racers, brawlers, stunt drivers and all those who want to pull off insane and stylish fight moves from the back of a turbo-powered motorbike. We hope that everyone will enjoy playing Steel Rats in one of these ways and discover the many styles of gameplay we aim to deliver.”
Experience has released new information about the upcoming PlayStation 4 and Switch versions of its horror adventure game Death Mark.
The PlayStation 4 and Switch versions of Death Mark will add a new episode called “Urban Legend: Little Red Riding Hood of the Rain,” which has the same volume as a chapter from the main story. In the “Spirit Spots” and event CGs that make up the setting of this story, new “monsters” will appear. A highly requested “traces” system has also been added.
Existing owners of Death Mark for PS Vita will be able to download the new episode for free from January 18 to February 1. After that, it will cost 1,000 yen.
Experience also announced that Death Mark is the first in its series of “spirit horror” games, in which it will develop games with fascinating characters and beautiful graphics themed around clammy and quiet “fear.” In summer 2018, it plans to release its second entry in the “spirit horror” series.
A live stream celebrating the announcement of the PlayStation 4 and Switch versions of Death Mark is planned for October 26 from 21:00 to 22:00 JST. It will feature producer Hajime Chikami and director Motoya Ataka. You’ll be able to watch it on Fresh.
The PlayStation 4 version of Death Mark will launch on January 18 in Japan, and the Switch version will launch in spring 2018. Each version will cost 5,800 yen at retail and 5,000 yen via download. A PlayStation 4-only limited edition including an original exclusive box, art book, and original soundtrack will also be available for 7,800 yen.
对活动电子信箱,或是直接对 Experience 的官方推特账号发送邮件,传送一张确定预约的图像,就可以获得「灵异出租车游团(心霊タクシーツアー)」、「大图挂轴(大判タペストリー)」、「与制作人和导演度过新年会 in 吉祥寺 游灵(プロデューサー&ディレクターと过ごす新年会 in 吉祥寺 游霊)」三项其中之一的抽奖资格。
Sony Interactive Entertainment and Entwined developer PixelOpus announced for PlayStation 4 during the PlayStation Media Showcase at Paris Games Week 2017. It will launch in 2018.
Here’s an overview of the game, via Sony:
Concrete Genie is a game about a bullied teenager named Ash, who escapes his troubles by painting spectacular living landscapes and mischievous creatures throughout his abandoned hometown of Denska. As he masters this magical paint, he discovers it can purify Denska’s polluted walls. Can Ash overcome the bullies and paint his hometown back to life?
And here’s PixelOpus creative director Dominic Robilliard on the game:
Hi there, my name is Dominic Robilliard and I am the Creative Director of a small team at PlayStation called Pixelopus. It’s been a while since my last post — that’s because we’ve been away working hard on our second game: Concrete Genie. It’s an action adventure game about a boy called Ash who discovers he can bring his paintings to life.
As you might expect, given that our hero is an artist, a lot of the gameplay in Concrete Genie is about having fun with paint. Using DualShock 4’s motion sensor, you can effortlessly create stunning landscapes that come to life and even make your own cast of unique creatures to hang out and play with. Our goal is for anyone to be able to paint in this game. The paint strokes you make on the walls will turn into beautiful, living artwork.
Unfortunately, Ash has to contend with some bullies in the neighborhood, so the creatures in particular become really important to him: they’re the friends he wished he had in real life.
Concrete Genie is set in a small fishing town called Denska, which sadly at this point is practically abandoned. It has been heavily affected by pollution, but Ash discovers that his magic paint can cleanse the pollution from its streets and alleyways. Using the power of your brush to clean the walls is incredibly satisfying!
The team has been on quite the journey since we made Entwined. We’re really happy with the response we got to that game (It’s been downloaded over 1 million times!) but at the beginning of this project we decided as a team that we wanted to make something more accessible. Combining that with a desire to be more ambitious we decided to switch to Unreal 4 as our engine, and we invested in developing a 3rd person action adventure – a genre that we all have a lot of passion and love for. We wanted to make sure that if we were going to put our hearts and souls into making a game designed to create an emotional connection with players that it can reach as many people as possible.
There is so much more to share about Concrete Genie in the coming months, and I can’t wait to show everyone as much as we can as we head toward release in 2018. I’m also looking forward to sharing more from the team directly and their individual work on the game. There has been a lot of fascinating development behind the scenes, which I think will be really interesting for people to see.